Its the season to be Jolly and for the Christmas Game!!!!
With Dickie no longer around to organise the Christmas Game (comeback Dickie), I have offered to step in and run the game. It will be based on the format that Dickie has pioneered in the Club with you trying to help or hinder Father Christmas. You have 10 hit points to allocate to your force and you will need a leader and henchmen/women. The leader must cost more than any other figure in your force. So you can have a leader worth 2 points and 8 henchmen worth 1 point each, or a leader worth 6 points and one henchman worth 4 points.
You should also have some transport to help your unit get around. In this game, size is irrelevant so your troops can be 15mm, 28mm or anything you like as long it will fit on the table and leave space to move around (no 6 footers).
This is a land of magic so anything may happen. Come prepared with some spells which must be in rhyme.
Hope to see you on the 19th.. And a Merry Christmas to all
On the 21st November there’s another Bag the Hun 2 game at the club, this time featuring a combat box formation of 8th Air Force B17G’s being attacked by the fighters of the Luftwaffe, somewhere over Germany in early 1945.
There are seven players already signed up to play and one place remaining for anyone who would like to fly for the Fatherland or for good old Uncle Sam. Alan will be leading the Luftwaffe while the job of USAAF fighter leader is up for grabs!
The game will feature P51D Mustang, P38J Lightning and P47D Thunderbolt ‘Little Friends’ as escorts for the ‘Heavies’, while the Luftwaffe will be flying FW190A8’s, FW190D9’s, Bf109K’s and Me262’s, in an attempt to shoot down the ‘Dicke Autos’. There may even be some Me163 Komet rocket powered interceptors!
It’s all going Napoleonic next Tuesday with a game of General de Brigade, featuring two real, live French and British players.
‘Zut Alors!’ or should it be ‘Cor’Blimey!‘?
Anyway, the honour of France is a stake, so there will be no doubt be some close fought action, with plenty of colourful infantry and cavalry units to admire. A close run thing or a walkover for the massed French columns? We will have to wait and see!
Gary is putting on his leather gear, polishing his helmet and whipping out his big forky thing to run a multiplayer game of Spartacus – A Game of Blood and Treachery on Tuesday this week. This has been a big hit at the club on a number of outings, with several players competing to be the top lanista, or the ‘host with the most’ (the most being dead rivals and top notch gladiatorial champions…..or at the very least a gladiator still in one piece by the end of the game).
This Tuesday we’re off to the North Atlantic for a 1/3000 scale multiplayer convoy vs. wolf pack game.
Convoy SC 75 was reported as sailing on the 18th March 1942 from Halifax NS with 30 ships and 5 escorts. This is a slow convoy, trying to maintain 8 knots. Wolf Pack Ziethen II is being formed in the North Atlantic all commanders in the area are expected to rendezvous as directed for an attack on the night of the 28th March.
We are now half way to Urga in the club Back of Beyond campaign.
The French are well in the lead being three steps away from the objective, the ancient silk road town of Urga in Mongolia. The British, Bolsheviks and Chinese are all in equal place at five steps away, while the Mad Baron and Japanese are trailing along in a cloud of dust at the back, six steps away.
The French are confident that they can sweep all before them using their superior firepower but the Chinese are now itching to give them a bloody nose, having been narrowly defeated in Turn Three.
The Bolsheviks are also keen to have a crack at the Japanese and the Chinese, avoiding the decadent capitalists with their modern weaponry and training.
The British are having a nice cup of tea while the Japanese and Chinese lick their wounds. Finally, the Mad Baron is doing his own unpredictable thing but may well pop up at some point out of nowhere to sweep all before him.
Anything can happen in the last three turns and there could well be some decisive battles to come in Turn Four!
A very hard fought battle this turn between the British Museum and the Japanese Expeditionary Force, won in the end by the stiff upper lip, derring-do and fluffy scones of the ‘Pankhurst Battalion’ (whatever next?). STOP. The Japanese did put up a good fight but were given a sound thrashing by Ms Miggins and her lady friends (ooh err). STOP. Unfortunately, a full report of the battle has been delayed due a strike by Yak herders on the trans-Gobi postal route, so this brief telegram will have to suffice. STOP.There’s only one other game to resolve this turn and then it will be on to Turn Four!
The WW1 aerial game using the club house rules, Knights of the Sky, was a decisive victory for the Imperial German Air Service, despite the best attempts of the Royal Flying Corps and Aviation Militaire to complete the mission. This involved a flight of DH2’s escorting an Re8 on an artillery spotting mission over the Ancre Sector in February 1917. A second flight of French Nieuport 17’s provided top cover, while the Germans were tasked with shooting down the Re8 before it could complete three orbits of the target.
The pilots of Jasta 2 managed to shoot down the Re8 before it could complete it’s artillery spotting mission, although it did make two complete turns around the objective. The French suffered from some repeated gun jams which meant that they struggled to defend the Re8 despite being in position to hammer the enemy on several occasions. Meanwhile, the DH2’s of No29 Squadron did their best to hold off the Alabtros and Roland machines, with a spectacular last breath shot by the flight leader downing a German as his own machine plummeted earthwards.
The final tally was one DH2, a Nieuport 17 and the Re8 shot down, for one Roland CII and several badly damaged Alabtros scouts. A good game and one which will be featuring at the club once again in the not too distant future. Thanks to Andy, Caesar, Colin, John, Gary, Laurent, Martyn and, last but not least, to Richard for the brilliant rules!
This multiplayer WW1 aerial game, re-scheduled from 24th January, will now be happening at the club on Tuesday 7th February. The game will be set in February 1917 over the Ancre sector, with the German Imperial Air Service out in strength to disrupt the Royal Flying Corps from completing an artillery spotting mission in support of the 63rd Division attacking Grandcourt.