Category Archives: Club Games

Bag the Hun Berlin 1945

The Bag the Hun Two club multiplayer game, set in the skies over Berlin in April 1945, ended in a decisive victory for the Allies despite being slightly outnumbered by the Luftwaffe.

The Spitfire XIV’s of 610 Squadron did particularly well, using a combination of the ‘bounce’ and close range cannon fire to great effect. A DFC has been awarded to P/O Renfrey in recognition of his skill and leadership. Jolly Good Show!

Not to be outdone, Chuck and Bud of the 336th Fighter Squadron flew their P-51D’s in true ‘Rocketeers’ style, blasting the Krauts out of the sky. Although Bud has as yet failed to return from the mission, it is likely that he may have survived a crash landing in US held territory, so has been awarded a Purple Heart for wounds sustained in action. Yee Ha!

The Soviets also achieved some success in their light and agile La-7’s, and have claimed fourteen anti-fascist kills for no loss in he latest edition of Pravda! Major Martynovski has been awarded the Order of Lenin with dangly bits for his demonstration of inevitably superior proletarian tactics and for trouncing the decadent western capitalists at their own game. Huzzah!

However, it was a disappointing dogfight for the Jet Jockeys of 616 Squadron, whose Meteors failed to live up to expectations (although they didn’t actually blow up or plummet to the ground in a flat spin). The boffins at Farnborough are expecting a full report from Squadron Leader Stephens, as soon as he lands, in order to explain the Meteors apparent lack of air to air combat success. I say old chap, bad show!

The Luftwaffe put up a stiff fight but, unfortunately, ran out of time and fuel by the end of the game. The Fw190D ‘Dora’s did perform well and were able to hold their own, with the Me262’s also contributing to Allied losses. The late arrival of Fw190A8 and D9 reinforcements was just too late to swing the balance in the Luftwaffe’s favour.

In the final analysis, a lack of co-ordination and some serious ‘spotting’ failures meant that the enemy were able to inflict some telling damage on the Luftwaffe defenders, including the loss of the Top Ace Me262 rotte leader. Donner und Blitzen!!!!

Here are the overall Victory Points awarded by the Intelligence Officers back at HQ:

RAF = 17

USAAF = 11

VVS = 4

LUFTWAFFE = 18

Grand Total

AXIS = 18

ALLIES = 32

Tally Ho!

Drums Along The Watusi

We went back in time to play a set of rules printed in the early Miniature Wargames magazine under the title Drums Along The Watusi in the Rules on a Post Card series.

We used the figures we had to give the rules a try. The terrain was dense jungles with tracks and open spaces. To represent this, we placed dark green areas to represent the open areas and brown tracks. Everything else was dense jungle.

We used our Back of Beyond figures and some British Naval figures to make an international Brigade making their way across the table to the river where boats awaited.

Movement was by throwing 2D6 with an ambush occuring on a result of 11 or 12 in the jungle or 10, 11 or 12 in the open (on the tracks and clearings). Movement was 2 times the result if in the jungle or 3 times on the tracks and through the clearings.

The British headed off through the jungle and made slow progress without encountering the natives until they were two thirds the way across the table.

The Japanese contingent made slow progress the first turn but their rear unit was ambushed on their second move.

The Chinese moved even slower to start with, avoiding ambushes until they were half-way across the table when they were fired upon by the Japanese who mistook them for natives, and were then ambushed by the natives to add to their misfortune. The Japanese tried to redeem themselves by coming to their aid.

It was the French who were immediately ambushed and for the first few turns, continued to have to fight their way across the table with more ambushes each turn. One ambush came from an area that the British had just passed through, leading to accusations of the British being in league with the natives.

Despite the differences in the movement rates and the number of ambushes each nation suffered, they all arrived at the river with one turn of each other.

A very enjoyable and fun game with simple rules.