Christmas Game

Its the season to be Jolly and for the Christmas Game!!!!

With Dickie no longer around to organise the Christmas Game (comeback Dickie), I have offered to step in and run the game. It will be based on the format that Dickie has pioneered in the Club with you trying to help or hinder Father Christmas. You have 10 hit points to allocate to your force and you will need a leader and henchmen/women. The leader must cost more than any other figure in your force. So you can have a leader worth 2 points and 8 henchmen worth 1 point each, or a leader worth 6 points and one henchman worth 4 points.

You should also have some transport to help your unit get around. In this game, size is irrelevant so your troops can be 15mm, 28mm or anything you like as long it will fit on the table and leave space to move around (no 6 footers).

This is a land of magic so anything may happen. Come prepared with some spells which must be in rhyme.

Hope to see you on the 19th.. And a Merry Christmas to all
Colin

Dawn Patrol Report

The RFC just managed to squeeze in a narrow tactical victory over the German Imperial Air Service in the Dawn Patrol game of Knights of the Sky. Despite putting up a courageous fight the Germans suffered the loss of five aircraft, mostly due to structural wing failure and tail damage, while the RFC managed to get away with the loss of only two of their own machines.

The Pfalz DIII continued to live down to it’s reputation for structural strength but the new Hannover CIII proved to be a war winning machine, with great promise for future use into 1918. Despite tricky handling characteristics the Sopwith Camels did very well, while the good old Brisfit proved its worth time and again, thanks to some fancy shooting by the rear gunner. A good game!