Category Archives: Current

Back of Beyond Battles

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Over the years, we have played a lot of Contemptible Little Armies in the Back of Beyond at the Wessex Wargamers Winchester club, including three large multiplayer campaigns. The Contemptible Little Armies rules have been around for a long time and, whilst not everyone’s cup of tea, they are ideal for the ‘semi-skirmish’ Back of Beyond setting. We haven’t found an alternative we like, or indeed bothered to look that much anyway!

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The various members of the club, past and present, have fielded a wide range of armies in these multiplayer campaigns including a Red Shock Brigade, a Red Propaganda Detachment, the Whites, a British-Indian Field Force, a couple of Chinese Warlord factions, a French Trans-Asia exploration, some Texan Oil prospectors, the Japanese, a Cossack Warlord, the Czech Legion, a British Museum archaeological expedition and last, but not least, the Mad Baron, Ungern Von Sternberg himself.

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We all have suitably silly ‘nom de guerre’ and there is an element of tongue in cheek roleplaying to the whole campaign set up including such colourful characters as Kommissar Tchestikov, Colonel Rubachek, Wei Phat Mac, Henri Lostagaine, Comrade Colonel Igor Tubugerov, Brigadier Cholmondely-Warner, Wei Tsu Phat and Major Short-Cummins, to name but a few.  Whilst some have met a sticky end  many of these characters are still to be found wandering through the Gobi Desert for occasional club games.

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We still play the occasional one off game using the Second Edition of the Contemptible Little Armies rules. These are always good fun and frequently end up in a fast moving and enjoyable skirmish. We have devised a number of special club rules and have adapted the campaign system to our way of doing things but otherwise the rules are off the shelf (we have tried the Third Edition rules but didn’t like them much). The Second Edition rules are currently out of print but still pop up on eBay now and then.

You can read more about some of these club games and the campaigns over at Jim’s blog:

http://jimswargamesworkbench.blogspot.co.uk/search/label/Back%20of%20Beyond

A fourth Back of Beyond campaign is planned for late 2016-early 2017 and there are half a dozen players already involved. If you’d like to join in, have a word with Jim when he’s at the club or contact him via the Contact Tab above or the Wessex Wargamers Winchester Yahoo Group.

Iron Cross

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We tried out the Great Escape Games rules for WW2 skirmishes, ‘Iron Cross’, at the club last week for the first time. We were quite impressed with our first play through with our two equally matched forces of British and Germans slogging it out in a meeting engagement. I particularly liked the use of command tokens where you can choose to react to an opponent’s movement or shooting and attempt to seize the initiative. You can also spend them on multiple activations on the same unit which is a nice mechanic if you want to lay down some serious fire or get an assault moving. Morale is managed very similarly to Bolt Action in the form of hit counters which count against unit activation and firing. These can be removed by company morale tests at the cost of the command tokens, of course. In fact, it is the spending and/or reserving of these command tokens which lies at he heart of the game. A good example of this is where both sides spent pretty much all their tokens in attempting to dislodge/protect a machine gun team. One side laying down heavy fire whilst the other reacting and attempting morale tests to keep it going. We’re going to give it another go soon to try and get our head around some strategy and tactics to use these tokens to best effect.

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More Sharpe Practice 2

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Our second, and first proper, game of SP2 was remarkably more successful than the first. The rule’s systems now becoming embedded and making sense and providing an engaging, often tense and very entertaining game. This was a basically an encounter fight between two similarly sized French and British forces. On paper the British were technically superior in points but not by much. The roll for position found the British forced into the corner between a wood and a farmhouse and the French, in space, having much more room for maneuver and some useful cover which they used well. The British were unable to deploy their formation into a full line. However, it was a close run thing until the French skirmishers struck a mortal blow to the British senior commander. The British were unable to recover and no replacement appeared from the ranks. Numbers proved decisive in the end and the French were able to bring guns to bear quickly and efficiently to deal the killing blows.

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Sharp Practice 2

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We played our first game of Sharp Practice 2 at the club this week using a collection of Peninsular Napoleonics. We were using two similarly sized forces of French and British who were basically stumbling into each other and getting into a firefight. The idea being to start with something simple enough to get the fundamentals sorted. So while we attempted to ‘play’, it quickly became more of a muddle through the rule book and a testing out of various mechanics! This isn’t a bad thing as there’s clearly a lot more of the game to work out so we’ve decided to run it again next week and give it a chance to embed.

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