We tried out the Great Escape Games rules for WW2 skirmishes, ‘Iron Cross’, at the club last week for the first time. We were quite impressed with our first play through with our two equally matched forces of British and Germans slogging it out in a meeting engagement. I particularly liked the use of command tokens where you can choose to react to an opponent’s movement or shooting and attempt to seize the initiative. You can also spend them on multiple activations on the same unit which is a nice mechanic if you want to lay down some serious fire or get an assault moving. Morale is managed very similarly to Bolt Action in the form of hit counters which count against unit activation and firing. These can be removed by company morale tests at the cost of the command tokens, of course. In fact, it is the spending and/or reserving of these command tokens which lies at he heart of the game. A good example of this is where both sides spent pretty much all their tokens in attempting to dislodge/protect a machine gun team. One side laying down heavy fire whilst the other reacting and attempting morale tests to keep it going. We’re going to give it another go soon to try and get our head around some strategy and tactics to use these tokens to best effect.